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This ability functions like the polymorph spell, except as noted here. Ghost Wolf - The shaman gains the ability to turn himself into a large wolf with a ghostly the elements you can pick from are acid, cold, fire lightning, and thunder A frost weapon deals an extra 1d6 points of cold damage on a successful hit.Ĭhild of the Elements - you pick 1 element that you are resistant to this increases to 3 at level 14 and 5 at level 20. The shaman gains an additional use of this ability per day at 8th and 12th level.A flaming weapon deals an extra 1d6 points of fire damage on a successful hit. This property can be suppressed for 1d4 rounds by a dispel magic targeted on the weapon. The property lasts for a number of rounds equal to 1 + his Wisdom modifier (minimum 1 round). A shaman can imbue a weapon this way once per day. A weapon cannot bear both elemental weapon properties at once, and it loses its special property if it leaves the shaman’s hands. By sacrificing any prepared spell slot of 1st level or higher, a shaman can imbue a weapon with either the flaming or frost special weapon properties. Lightning Guardian - as a bonus action you create 3 globes of lightning the circle you all creatures that attack you (up to 3 attacks) must make a dex save or take 1d4+1 damage this increases to 2d4+2 at lvl 9 and 3d4+3 at lvl 15įlametongue/ frostbrand -A shaman learns to capture an elemental spirit within a weapon he wields. you do not prepare spells and can cast rituals.Īugur - you can use the spell augury once per day without the need of spell components spell save dc is 8 + wisdom modifier + proficiency bonus.
SHAMAN GHOST WOLF FORMS WARCRAFT PLUS
Spellcasting - spell attack equals wisdom modifier plus proficiency bonus. Primordial Knowledge - You can read speak and write primordial (a) a priest's pack or (b) an explorer's pack (a) a light crossbow and 20 bolts or (b) any simple (a) a mace or (b) a warhammer (if proficient) The equipment granted by your background: You start with the following equipment, in addition to Skills- pick two Athletics, Insight, Medicine, Nature, Perception, Religion, Survival Hit points at higher levels 1d8 (or 5) + constitution modifier Hit points at 1st level 8 + constitution modifier Shamanistic order feature, ability score increase Spellcasting, primordial knowledge, shamanistic order
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